Entity SentryAI

SentryAI is the Entity definition for a player-controller character's sentry AI.

Subclass of Entity.

Functions

GetCurrentTarget () GetCurrentTarget returns the current target of the sentry AI.
GetUserTarget () GetUserTarget returns the user's target.
GetRepathTime () GetRepathTime returns the animation clock time for the next repath to the target.
GetAimLocation () GetAimLocation returns the aimed shot location for the sentry mode.
GetAccuracy () GetAccuracy returns the minimum accuracy for the sentry AI to shoot.
GetMode () GetMode returns the current sentry mode.


Functions

GetCurrentTarget ()
GetCurrentTarget returns the current target of the sentry AI.

Returns:

    An Entity object indicating the current target.
GetUserTarget ()
GetUserTarget returns the user's target.

Returns:

    An Entity object indicating the user-defined target.
GetRepathTime ()
GetRepathTime returns the animation clock time for the next repath to the target.

Returns:

    A numeric value indicating the repath time.
GetAimLocation ()
GetAimLocation returns the aimed shot location for the sentry mode.

Returns:

    An integer indicating the aimed shot location (0-8).
GetAccuracy ()
GetAccuracy returns the minimum accuracy for the sentry AI to shoot.

Returns:

    An integer indicating the minimum accuracy.
GetMode ()
GetMode returns the current sentry mode.

Returns:

    An integer indicating the sentry mode (values not known).
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